Muhammed Ömer Faruk Selvi

Linkedin
https://linkedin.com/in/mofselvi/

Github
https://github.com/mofthedev
https://github.com/mof-selvi (BTU)

Education

Bursa TECHNICAL UNIVERSITY (2020 – 2022)

Master of Computer Engineering

Thesis: Synthesis of Normal Map Textures for Physically Based Rendering Materials With Artificial Neural Networks

GPA: 3.21 / 4.0

Bursa TECHNICAL UNIVERSITY (2019-2020)

Master of Smart Systems Engineering (switched to Computer Engineering)

GPA: 3.21 / 4.0

Anadolu UNIVERSITY (2012-2017)

Bachelor of Computer Engineering

Graduation Project: Implementation of wildfire detection algorithm using SVM

GPA: 3.79 / 4.0

SIvas SCIENCE HIGH SCHOOL (2008-2012)

GPA: 83.21 / 100.0

Work Experience

Bursa TECHNICAL UNIVERSITY (2019 – …)

Research Assistant at Department of Computer Engineering

Skills

ProgrammIng Languages

Python, Java, C#, PHP, Javascript, Pine Script, Shell Scripting, Matlab, C++, C, ASM (ARMv7, 8086)

Database EngInes

MySQL, MariaDB, SQL Server, SQLite

Interests

Machine Learning

Artificial Neural Networks & Deep Learning

Data Science & Data Analysis

Algorithmic Trading

Procedural Generation

Game Development

Motion Capture (facial and body)

NPR Shaders

PBR Graphics

Path Finding (mesh based)

Computer Graphics (OpenGL)

DATA SCIENCE & DEEP LEARNING LIBRARIES/FRAMEWORKS/APPS

Tensorflow, scikit-learn, scikit-image, SciPy, OpenCV, NumPy, Pandas, TensorFlow.js, OpenCV.js, Knime, Pytorch

Game Development EngInes/Frameworks

Unity 3D (from v3.5 to v2021)

Others: Godot Engine, Torque 3D, XNA, Game Maker (from v7 to Studio v1), Unreal Engine 3

Games

One of my games has been greenlit and published on Steam in 2016: Finque

I made and published another game on Steam in 2019: Absolute Fall

Some Projects of Mine

BItrogen (cancelled)

A cryptocoin exhange and payment platform

Github link to the exhange engine (please contact me for the rest of the project): https://github.com/mofthedev/MofMarketProcessor

DCP

An educational scheduling system for Bursa Technical University based on a WordPress plugin named Unitimetable

Github: https://github.com/btu-cse/btu-mdbf-dcp

WBPG (work In progress)

A web based procedural generation platform for PBR textures (using Three.js, planned to be an open source project, still working on it, please contact me for a demo)

Other Skills

3D ModellIng & AnImatIon

Blender 3D, 3D Studio Max, SketchUp, Sculptris, ZBrush

Image ManIpulatIon

Krita, GIMP, Photoshop CS3

AudIo/VIDEO RecordIng & EdItIng

Audacity, Adobe Audition 3, DaVinci Resolve

 

Items are ordered by level; from the most experienced skill to the least experienced one.

Additional Informations

Birthyear: 1994
Languages: English (C1), Turkish (mother lang.)