Linkedin
https://linkedin.com/in/mofselvi/
Github
https://github.com/mofthedev
https://github.com/mof-selvi (BTU)
Education
Bursa TECHNICAL UNIVERSITY (2020 – 2022)
Master of Computer Engineering
Thesis: Synthesis of Normal Map Textures for Physically Based Rendering Materials With Artificial Neural Networks
GPA: 3.21 / 4.0
Bursa TECHNICAL UNIVERSITY (2019-2020)
Master of Smart Systems Engineering (switched to Computer Engineering)
GPA: 3.21 / 4.0
Anadolu UNIVERSITY (2012-2017)
Bachelor of Computer Engineering
Graduation Project: Implementation of wildfire detection algorithm using SVM
GPA: 3.79 / 4.0
SIvas SCIENCE HIGH SCHOOL (2008-2012)
GPA: 83.21 / 100.0
Work Experience
Bursa TECHNICAL UNIVERSITY (2019 – …)
Research Assistant at Department of Computer Engineering
Skills
ProgrammIng Languages
Python, Java, C#, PHP, Javascript, Pine Script, Shell Scripting, Matlab, C++, C, ASM (ARMv7, 8086)
Database EngInes
MySQL, MariaDB, SQL Server, SQLite
Interests
Machine Learning
Artificial Neural Networks & Deep Learning
Data Science & Data Analysis
Algorithmic Trading
Procedural Generation
Game Development
Motion Capture (facial and body)
NPR Shaders
PBR Graphics
Path Finding (mesh based)
Computer Graphics (OpenGL)
DATA SCIENCE & DEEP LEARNING LIBRARIES/FRAMEWORKS/APPS
Tensorflow, scikit-learn, scikit-image, SciPy, OpenCV, NumPy, Pandas, TensorFlow.js, OpenCV.js, Knime, Pytorch
Game Development EngInes/Frameworks
Unity 3D (from v3.5 to v2021)
Others: Godot Engine, Torque 3D, XNA, Game Maker (from v7 to Studio v1), Unreal Engine 3
Games
One of my games has been greenlit and published on Steam in 2016: Finque
I made and published another game on Steam in 2019: Absolute Fall
Some Projects of Mine
BItrogen (cancelled)
A cryptocoin exhange and payment platform
Github link to the exhange engine (please contact me for the rest of the project): https://github.com/mofthedev/MofMarketProcessor
DCP
An educational scheduling system for Bursa Technical University based on a WordPress plugin named Unitimetable
Github: https://github.com/btu-cse/btu-mdbf-dcp
WBPG (work In progress)
A web based procedural generation platform for PBR textures (using Three.js, planned to be an open source project, still working on it, please contact me for a demo)
Other Skills
3D ModellIng & AnImatIon
Blender 3D, 3D Studio Max, SketchUp, Sculptris, ZBrush
Image ManIpulatIon
Krita, GIMP, Photoshop CS3
AudIo/VIDEO RecordIng & EdItIng
Audacity, Adobe Audition 3, DaVinci Resolve
Items are ordered by level; from the most experienced skill to the least experienced one.
Additional Informations
Birthyear: 1994 Languages: English (C1), Turkish (mother lang.)